From Newsgroup: alt.bbs.synchronet
To: HusTler
Re: Synchronet Multi User
By: HusTler to All on Sun Jul 12 2020 08:55 am
Has Synchronet ever been tested with 10 or more users connected at the same time? Has IRC or any chat features been tested with 10 or more users? I'm curious to know how well Synchronet holds up with a large load of users onli at the same time. I don't know how a SysOp could even get 10 or more users t connect at the same time to test it but I think it would be an interesting project. I would be curious to know what the min processor and ram requireme would be to handle let's say 20 users online at the same time without any la Just thinking out loud that's all. Maybe some SysOps ran Synchronet boards w IRC was craze and users were downloading and chatting all at the same time.
that's a very broad question that is dependant on hardware.
i will say this: years ago when i was on bbsnet and i linked a file on my web it slowed my bbs down pretty bad when i had multiple people connecting to my synchronet web.
so i ran my web on apache linux and i didnt have that issue.
i dont think we have honestly had that many people online at once. maybe the most i've had is 5 people and i didnt notice much of a problem when they were all playing doorgames.
regarding IRC, irc is very very very low resources.
like i ran out of harddrive space on my server and i had attackers and my server was shitting itself and i had no idea because stuff was running great on irc. this was Unreal, and not the .js synchronet irc daemon, though.
overall i dont think you will experience problems. if someone is connected to your nntp server and downloading tons of msgs you might have some lag with dos doorgames. that is my personal experience.
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