Re: Re: Diablo Immortal
By: poindexter FORTRAN to Kaelon on Mon Jun 06 2022 08:14 am
It's all about entertainment, and I enjoy it.
I generally agree, and have historically looked at monthly recurring subscriptions to video games as a very cheap and effective form of entertainment. When you think about what we have been paying for decades to go to the movies, for example, you'd be out of pocket ~$40 for a ticket, some concessions, and gas money to basically see a 2 hour film at the theaters. So $15/mo. is a bargain.
That said, Diablo Immortal is redefining the floor for how much a gaming company can nickle-and-dime you to consume the content. Want to complete the dungeon more quickly? That's $2 for a 4 minute run. Want to get extra gear just from logging in? That's $9/mo. Want even more? That'll be another $20/mo. What about in-game gold or other currencies? You can buy them, anywhere from $10 for about 20-30 minutes worth of farming, to $10,000 to skip ahead and get perfect gear.
It is pretty brazen, and my preference is just to ignore the most extreme parts of it. That said, it's already banned in certain countries, and it is likely going to spark the debate in the United States and Canada. Regrettably, it does confirm that Blizzard's good name has truly seen the end-times, as having sold the Diablo franchise to NetEase, a notorious Asian mobile games developer with a penchant for these micro-transactions, puts the nail in the coffin of what little goodwill remains for this brand.
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-=: Kaelon :=-
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